亚洲香蕉成人av网站在线观看_欧美精品成人91久久久久久久_久久久久久久久久久亚洲_热久久视久久精品18亚洲精品_国产精自产拍久久久久久_亚洲色图国产精品_91精品国产网站_中文字幕欧美日韩精品_国产精品久久久久久亚洲调教_国产精品久久一区_性夜试看影院91社区_97在线观看视频国产_68精品久久久久久欧美_欧美精品在线观看_国产精品一区二区久久精品_欧美老女人bb

首頁 > 辦公 > Maya > 正文

MAYA7.0制作人體皮膚材質的英文教程

2020-10-20 19:03:06
字體:
來源:轉載
供稿:網友
這是一個MAYA7.0制作人體皮膚材質的英文教程;學習MAYA英文是基礎,因此我們對這個教程不再翻譯。大家湊活著看一下。This could be the single biggest hurdle in realistic cg since Gouraud shading...
...as for me, I've been wrestling with this since -95. Like many others, I've been extremely frustrated by it, mainly cause until about -00 very few knew much about it, and no one could answer my questions. So -99 I found my own home-made method, a pragmatic approach that sidesteps simulation. (When we have the software and the power to do nice simulating, of course we should, but until then this kind of 'kludgy' approach might serve ok.)
My terminology is astronomy-based, because it's clearer and more concise:
Dayside = where light hits
Nightside = where light doesn't reach
Terminator = the transitional zone between night and day
Disclaimer: I mention Maya a few times, because that's what I use, but very similar effects can be achieved in any other high-end 3d software.
Pardon the crappy geometry, but I had to rapidly make big changes to the original face due to unforeseen copyright issues - sorry.
Faking Translucency

MAYA 7.0制作人的皮膚陰影教程(英文教程) 武林網 MAYA材質燈光

Starting from the beginning - as we all know, if you use a plain Lambert and put a skin-colored texture in the color channel, you end up with something like this: the "Copper Zombie". We see it in many beginner's work, and still today in game graphics, since they often use quite simple shading.
The skin is a horrible dead greenish-gray in the shadows, and a metallic orange in the highlights - a bit like a corpse touched up with copper-tinted makeup.
So we need to make the nightside warmer, and the dayside cooler. Also, from observing real skin, we can see that the terminator needs to be even warmer than the nightside. (Warmer in this case means more orange/red, and cooler means more blue.)

My first efforts used the ambient or incandescency channels to create some Global Warming - making the whole head redder. I sometimes even tried making the color channel and spec channels bluish. But this is of limited usefulness - when you get the terminator as warm as it must be, the nightside is too red, and the dayside too bright.
So leave the ambient like this, maximum saturation but a fairly low value. It's ok, better than the corpse, but still not very realistic.

MAYA 7.0制作人的皮膚陰影教程(英文教程) 武林網 MAYA材質燈光

Here's where it gets fun. Take a cartoon-shader - doesn't matter which one, as long as it can give you simple control over which color ends up where, and you can get rid of the sharp edges between the colors. (We're not going to use any outline function, just the flat-shading function... except not flat.)
The shader I use here takes its color info from a ramp (in Maya, just switch the interpolation to 'linear' or'smooth' instead of 'none'). The original cartoon shader I use came from Tom Kluysken's 'Maya Queen' site, and has been attributed to Duncan Brinsmead and Michelle Borghi - it's still here (in Tutorials).

MAYA 7.0制作人的皮膚陰影教程(英文教程) 武林網 MAYA材質燈光

Here's the network in Maya for the translucency-fake (cartoon-shader):

MAYA 7.0制作人的皮膚陰影教程(英文教程) 武林網 MAYA材質燈光

The ramp hooks into the incandescent channel of a transparent Lambert. Now layer that on top of your first skin-colored Lambert.
(Layering shaders in Maya is very simple - one shader is just 'stacked' on top of another.)

Now tweak the colors of the ramp, to be bluish on the dayside, reddish on the terminator, and reddish or black on the nightside.


In Maya you can go below zero on the Value. Making the Hue blue and the Value any sort of minus, will 'suck' blue out of that part, and in effect create a very dark and strong orange - this is what I did here, in the terminator. The only problem is, when you need to go back to edit it later the color-editor will not display the correct HSV anymore, so you'll either have to remember, guess or write it down somewhere...
Note - you can just as well put that cartoon-shader based 'translucency fake' in the incandescency channel of the base Lambert shader - it doesn't have to be layered... I just do it to have a bit of 'modularity' - I can use the same layer in many other layered shaders, and when I tweak one of them they all get tweaked.
Here's how to add another level of subtlety to the shader: do what I mentioned above, put the translucency fake not in a layer but in the base Lambert itself. Then copy that Lambert and layer that on top - Maya-note: move the translucency fake out of the incandescence to the ambient channel - this ensures none of the effect is seen in the transparent areas (but you'll have to increase the intensity of it). (Sorry, I'm not sure if there's a way to achieve this in any other software.)
Then tweak this second cartoon-shader-ramp so it seems right for a 'bonier' part of the head, like the skull/forehead (like decrease the width and redness of the terminator).
Then simply make this second Lambert transparent over the 'fleshier' bits, using a low-res and blurry grayscale texture map.
Highlights

MAYA 7.0制作人的皮膚陰影教程(英文教程) 武林網 MAYA材質燈光

The highlights are a whole other hornet's nest of problems. For this reason I like to isolate them on another layer, in fact here I use 2 layers: one for the glancing highlights (like the one on the right), and one for head-on or'flat' highlights (on the left side). They gradually cross-fade into each other as the light revolves around the model.
Both shaders here are transparent PhongE, but they could also be Blinn, it doesn't matter that much. The important thing is to map whatever parameters the shader has for the highlight so that it changes with regards to the angle of the light that hits the surface. In Maya you can use ramps to control this change. The basis for this shader was Emmanuel Campin's Backlight Shader (pixho.com)
Lets look at the most important of the two, the glancing highlight. It must become brighter and bluer and wider as the light becomes more and more glancing, finally flaring out into a long thin line in opposing light. Since I have another layer to handle the flatter angles, I make this glancing layer fade out to complete darkness before it hits 'noon'.
(In fact both layers are always slightly bluish - any specularity on skin must be somewhat blue to counteract the default tendency towards yellow. This can be applied to other organic materials as well, like for instance greenery - in this case the highlight would be red/magenta.)
Any bumpmap should be placed first on these specular layers, and should always be of higher value than one you may put on the base-layer. This increases the illusion of translucency.

MAYA 7.0制作人的皮膚陰影教程(英文教程) 武林網 MAYA材質燈光

And that's it - a higher res (just tweaked with Auto-Levels in Photoshop).
The lighting: 8 spotlights - 2 fairly tight clusters of 4 each - and a very weak ambient light below and to the back.
The ear could certainly do with a lot more incandescent red in some selected spots, especially in this particular lighting (faking translucency) - hard work but if the image or scene is important it might be worth going the extra mile to add it.
Of course you could just use MentalRay, FinalRender, VRay, PRMan or Brazil, none of which I have...

以上就是MAYA7.0制作人體皮膚材質的英文教程,操作很簡單的,大家學會了嗎?希望這篇教程能對大家有所幫助!

發表評論 共有條評論
用戶名: 密碼:
驗證碼: 匿名發表
亚洲香蕉成人av网站在线观看_欧美精品成人91久久久久久久_久久久久久久久久久亚洲_热久久视久久精品18亚洲精品_国产精自产拍久久久久久_亚洲色图国产精品_91精品国产网站_中文字幕欧美日韩精品_国产精品久久久久久亚洲调教_国产精品久久一区_性夜试看影院91社区_97在线观看视频国产_68精品久久久久久欧美_欧美精品在线观看_国产精品一区二区久久精品_欧美老女人bb
国产啪精品视频网站| 欧美激情一二三| 国产噜噜噜噜噜久久久久久久久| 综合欧美国产视频二区| 欧美激情视频一区二区三区不卡| 亚洲一区美女视频在线观看免费| 日韩精品高清在线| 一本色道久久综合狠狠躁篇怎么玩| 亚洲iv一区二区三区| 国产一区二区在线播放| 日韩一级裸体免费视频| 一本大道久久加勒比香蕉| 亚洲无线码在线一区观看| 国产精品ⅴa在线观看h| 欧美多人爱爱视频网站| 欧美另类第一页| 欧美二区在线播放| 亚洲自拍偷拍色图| 日韩精品视频在线播放| 成人欧美一区二区三区在线湿哒哒| 国产精品免费久久久| 欧美一区二区三区艳史| 精品久久久久久亚洲精品| 国产一区深夜福利| 亚洲一区二区免费在线| 亚洲精品自在久久| 欧日韩不卡在线视频| 欧美国产精品日韩| 97视频免费在线观看| 亚洲国产精品久久久| 精品福利视频导航| 欧美一级片一区| 欧美一级成年大片在线观看| 国产一区二区三区在线播放免费观看| 国产精品久久久久久久天堂| 久久精品99久久久香蕉| xxx成人少妇69| 狠狠色狠狠色综合日日小说| 欧美午夜www高清视频| 国产精品视频不卡| 亚洲999一在线观看www| 精品国产一区二区在线| 色樱桃影院亚洲精品影院| 亚洲电影第1页| 欧美贵妇videos办公室| 亚洲欧美国产日韩中文字幕| 国内精品一区二区三区| 国产视频久久久| 欧美性高跟鞋xxxxhd| 成人免费观看网址| 欧美一乱一性一交一视频| 欧美大片在线影院| 一区二区三区精品99久久| 91精品美女在线| 欧美极品欧美精品欧美视频| 欧美精品在线免费播放| 26uuu另类亚洲欧美日本一| 国产91|九色| 亚洲一区二区三区视频播放| 韩国精品久久久999| 亚洲xxxx视频| 国产情人节一区| 中文国产成人精品久久一| 日韩电影在线观看免费| 久久精品国产清自在天天线| 欧美高清在线视频观看不卡| 亚洲欧洲在线看| 欧美成人黄色小视频| 日本精品久久久久影院| 在线性视频日韩欧美| 亚洲三级免费看| 91在线网站视频| 最近的2019中文字幕免费一页| 97国产精品人人爽人人做| 日韩在线视频国产| 日韩在线视频网| 久久久av电影| 久久精品亚洲一区| 成人中文字幕在线观看| 国内精品视频一区| 国产精品久久久久国产a级| 国产精品久久久久久一区二区| 欧美日韩国产麻豆| 欧美日本精品在线| 亚洲成年网站在线观看| 91夜夜揉人人捏人人添红杏| 久久精彩免费视频| 亚洲国产欧美精品| 少妇高潮 亚洲精品| 成人在线播放av| 欧美另类在线观看| 韩国美女主播一区| 日韩国产欧美区| 亚洲视频在线观看免费| 欧美电影免费观看| 精品伊人久久97| 中文字幕av一区二区三区谷原希美| 成人a级免费视频| 国产v综合ⅴ日韩v欧美大片| 伊人久久免费视频| 久久精品国产69国产精品亚洲| 欧美日韩一区二区免费在线观看| 欧美激情18p| 国产精品久久99久久| 97久久精品在线| 欧美激情一区二区三级高清视频| 欧美成人激情视频| 日韩一二三在线视频播| 欧美日本黄视频| 欧美成人合集magnet| 亚洲综合精品一区二区| 国产伊人精品在线| 久久久精品日本| 欧美激情精品久久久久久蜜臀| 亚洲色图狂野欧美| 奇米成人av国产一区二区三区| 欧美国产日韩xxxxx| 久久久国产视频| 成人写真视频福利网| 国产精品久久久久久久久粉嫩av| 亚洲欧美日韩精品久久奇米色影视| 午夜精品久久久久久久99热浪潮| 亚洲a∨日韩av高清在线观看| 九九热r在线视频精品| 精品国产鲁一鲁一区二区张丽| 国产精品久久久av久久久| 亚洲欧洲午夜一线一品| 69视频在线播放| 亚洲免费视频一区二区| 亚洲欧美日韩一区二区三区在线| 成人网欧美在线视频| 国产欧美日韩高清| 欧美电影免费观看高清完整| 久久久久久69| 中文字幕免费国产精品| 美女少妇精品视频| 一区二区三区黄色| 国产亚洲精品久久久久久牛牛| 亚洲欧美日韩久久久久久| 欧美精品成人在线| 亚洲欧美日韩中文在线制服| 国产午夜精品全部视频播放| 欧美另类老女人| 日韩欧美综合在线视频| 亚洲欧美日韩爽爽影院| 一本一本久久a久久精品牛牛影视| 美女撒尿一区二区三区| 伊人激情综合网| 日本高清+成人网在线观看| 最近2019好看的中文字幕免费| 日本精品一区二区三区在线| 中文字幕亚洲无线码a| 成人网址在线观看| 在线观看日韩专区| 欧美激情国内偷拍| 亚洲va男人天堂| 黑人巨大精品欧美一区二区| 国产丝袜精品视频| 欧美日韩国产第一页| 欧美性受xxxx白人性爽| 亚洲无av在线中文字幕| 日韩在线一区二区三区免费视频| 欧美激情精品久久久久久久变态| 美日韩丰满少妇在线观看|