一、CALayer
1.CALayer
CALayer屬于QuartzCore.framework框架,從Xcode5起我們不必要手動導入這個庫。
CALayer我們可以簡單理解為一個層。當我們繪制的UIView能在屏幕顯示,其實質是因為這個層。
我們下面通過代碼理解一下CALayer的基本用法。
CALayer *caLayer = [CALayer layer]; caLayer.backgroundColor = [UIColor cyanColor].CGColor; caLayer.frame = CGRectMake(10, 20, 100, 100); caLayer.cornerRadius = 20;
caLayer.masksToBounds = YES; [self.view.layer addSublayer:caLayer];
當我們執行上述代碼的時候,會在view上添加一個layer層。其效果如下圖所示。
其中cornerRadius值的大小決定layer的形狀,在四個角用它的長度做半切圓。我們也可以設置邊框,邊框顏色等信息。
CALayer *caLayer1 = [CALayer layer]; caLayer1.frame = CGRectMake(10, 20, 200, 200); caLayer1.contents = (id)[UIImage imageNamed:@"health.jpg"].CGImage; caLayer1.cornerRadius = 100; caLayer1.masksToBounds = YES; caLayer1.borderWidth = 10; caLayer1.borderColor = [UIColor greenColor].CGColor; [self.view.layer addSublayer:caLayer1];
效果如下:
CALayer還有一個重要的屬性position(錨點默認0.5,0.5),和caLayer.anchorPoint(0-1)
我們可以通過下圖理解:
執行下面代碼:
CALayer *caLayer = [CALayer layer]; caLayer.backgroundColor = [UIColor cyanColor].CGColor; caLayer.cornerRadius = 20; caLayer.bounds = CGRectMake(200, 20, 200, 200); caLayer.position = CGPointMake(100, 100); caLayer.anchorPoint = CGPointMake(0.5, 0); caLayer.masksToBounds = YES; [self.view.layer addSublayer:caLayer];
效果為:
2.CATextLayer
CATextLayer是CALayer的子類。我們可以在上面寫文字,設置字體等信息。
CATextLayer *caTextlayer = [CATextLayer layer]; caTextlayer.frame = CGRectMake(10, 20, 300, 100); caTextlayer.string = @"Roy says hello"; caTextlayer.foregroundColor = [UIColor orangeColor].CGColor; [self.view.layer addSublayer:caTextlayer];
3.CAGradientLayer
這個類也是繼承CALayer.可以實現顏色漸變。
CAGradientLayer *dLayer = [CAGradientLayer layer]; dLayer.colors = @[(id)[UIColor yellowColor].CGColor,(id)[UIColor grayColor].CGColor,(id)[UIColor redColor].CGColor,(id)[UIColor greenColor].CGColor]; dLayer.startPoint = CGPointMake(0, 0); dLayer.endPoint = CGPointMake(1, 1); dLayer.locations = @[@0.0,@0.2,@0.5,@01];//0-1 dLayer.frame = CGRectMake(10, 20, 320, 100); [self.view.layer addSublayer:dLayer];
二、CAAnimation
關于CAAnimation,能夠看懂下面一幅圖和下面的代碼即可。
#import "ViewController.h"@interface ViewController (){ CALayer *layer;}@end@implementation ViewController- (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. layer = [CALayer layer]; layer.frame = CGRectMake(10, 20, 60, 60); layer.backgroundColor = [UIColor grayColor].CGColor; [self.view.layer addSublayer:layer]; UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(10, 20, 100, 30); button.backgroundColor = [UIColor purpleColor]; [button addTarget:self action:@selector(btnClick) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:button]; // [self basicAnimation]; // [self keyframeAnimation]; // [self groupAnimation]; }-(void)btnClick{ //過渡動畫,只有在點擊事件中才能執行 [self transitionAnimation];}//基礎動畫,繼承屬性動畫-(void)basicAnimation{ /* //背景顏色變換動畫 CABasicAnimation *animation = [CABasicAnimation animation]; //The key-path describing the PRoperty to be animated animation.keyPath = @"backgroundColor"; //動畫周期 animation.duration = 2; //從哪個屬性開始動畫 animation.fromValue = (id)[UIColor grayColor].CGColor; //到哪個屬性結束動畫 animation.toValue = (id)[UIColor greenColor].CGColor; [layer addAnimation:animation forKey:nil]; */ //位置移動 CABasicAnimation *animation = [CABasicAnimation animation]; animation.keyPath = @"position"; animation.fromValue = [NSValue valueWithCGPoint:CGPointMake(10, 20)]; animation.toValue = [NSValue valueWithCGPoint:CGPointMake(100, 200)]; animation.duration = 3; [layer addAnimation:animation forKey:nil];}//幀動畫,繼承屬性動畫-(void)keyframeAnimation{ /* CAKeyframeAnimation *animation = [CAKeyframeAnimation animation]; //動畫的屬性 animation.keyPath = @"backgroundColor"; //動畫過渡值 animation.values = @[(id)[UIColor redColor].CGColor,(id)[UIColor greenColor].CGColor,(id)[UIColor purpleColor].CGColor]; //動畫過渡時間 animation.keyTimes = @[@0.0,@0.5,@1]; animation.duration = 2; [layer addAnimation:animation forKey:nil]; */ CAKeyframeAnimation *animation = [CAKeyframeAnimation animation]; animation.keyPath = @"position"; animation.values = @[[NSValue valueWithCGPoint:CGPointMake(10, 20)],[NSValue valueWithCGPoint:CGPointMake(10, 300)],[NSValue valueWithCGPoint:CGPointMake(200, 300)],[NSValue valueWithCGPoint:CGPointMake(10, 300)],[NSValue valueWithCGPoint:CGPointMake(10, 20)],[NSValue valueWithCGPoint:CGPointMake(50, 50)]]; animation.autoreverses = YES; animation.duration = 2; [layer addAnimation:animation forKey:nil];}//組動畫,組合動畫,多個動畫同時執行-(void)groupAnimation{ //移動 CABasicAnimation *basic =[CABasicAnimation animation ]; basic.keyPath = @"position"; basic.duration = 2; basic.autoreverses = YES; basic.fromValue = [NSValue valueWithCGPoint:layer.position]; basic.byValue = [NSValue valueWithCGPoint:CGPointMake(20, 0)]; //顏色變化 CAKeyframeAnimation *keyframe = [CAKeyframeAnimation animation]; keyframe.keyPath = @"backgroundColor"; keyframe.values = @[(id)[UIColor redColor].CGColor,(id)[UIColor yellowColor].CGColor,(id)[UIColor greenColor].CGColor]; keyframe.duration = 2; keyframe.autoreverses = YES; CAAnimationGroup *group = [CAAnimationGroup animation]; group.animations = @[basic,keyframe]; //這邊時間是以group的時間為主的 group.duration = 4; [layer addAnimation:group forKey:nil];}//過渡動畫- (void)transitionAnimation{ CATransition *animation = [CATransition animation]; animation.type = @"pageUnCurl"; animation.delegate = self; animation.duration = 2; animation.autoreverses = YES; [layer addAnimation:animation forKey:nil]; }- (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated.}@end
其中過度動畫的類型,我們可以使用下面的效果。
cube 方塊
?suckEffect 三角
?rippleEffect 水波抖動?
pageCurl 上翻頁?
pageUnCurl 下翻頁?
cameraIrisHollowOpen 鏡頭快門開?
cameraIrisHollowClose 鏡頭快門開
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