本文實例講述了C#線程隊列用法。分享給大家供大家參考。具體如下:
using System;using System.Collections.Generic;using System.Text;using System.Threading;namespace ThreadPro{ class Program { static Mutex gM1; static Mutex gM2; const int ITERS = 100; static AutoResetEvent Event1 = new AutoResetEvent(false); static AutoResetEvent Event2 = new AutoResetEvent(false); static AutoResetEvent Event3 = new AutoResetEvent(false); static AutoResetEvent Event4 = new AutoResetEvent(false); static void Main(string[] args) { Console.WriteLine("Mutex Sample "); //創建一個Mutex對象,并且命名為MyMutex gM1 = new Mutex(true, "MyMutex"); //創建一個未命名的Mutex 對象. gM2 = new Mutex(true); Console.WriteLine(" - Main Owns gM1 and gM2"); AutoResetEvent[] evs = new AutoResetEvent[4]; evs[0] = Event1; //為后面的線程t1,t2,t3,t4定義AutoResetEvent對象 evs[1] = Event2; Program tm = new Program(); Thread t1 = new Thread(new ThreadStart(tm.t1Start)); Thread t2 = new Thread(new ThreadStart(tm.t2Start)); Thread t3 = new Thread(new ThreadStart(tm.t3Start)); Thread t4 = new Thread(new ThreadStart(tm.t4Start)); t1.Start();// 使用Mutex.WaitAll()方法等待一個Mutex數組中的對象全部被釋放 t2.Start();// 使用Mutex.WaitOne()方法等待gM1的釋放 t3.Start();// 使用Mutex.WaitAny()方法等待一個Mutex數組中任意一個對象被釋放 t4.Start();// 使用Mutex.WaitOne()方法等待gM2的釋放 Thread.Sleep(2000); Console.WriteLine(" - Main releases gM1"); gM1.ReleaseMutex(); //線程t2,t3結束條件滿 Thread.Sleep(1000); Console.WriteLine(" - Main releases gM2"); gM2.ReleaseMutex(); //線程t1,t4結束條件滿足 //等待所有四個線程結束 WaitHandle.WaitAll(evs); Console.WriteLine(" Mutex Sample"); Console.ReadLine(); } public void t1Start() { Console.WriteLine("方法一運行, Mutex.WaitAll(Mutex[])"); Mutex[] gMs = new Mutex[2]; gMs[0] = gM1;//創建一個Mutex數組作為Mutex.WaitAll()方法的參數 gMs[1] = gM2; Mutex.WaitAll(gMs);//等待gM1和gM2都被釋放 gM1.ReleaseMutex(); //修正上一次出現的錯誤 gM2.ReleaseMutex(); //修正上一次出現的錯誤 Thread.Sleep(2000); Console.WriteLine("方法一完畢,WaitAll(Mutex[]) satisfied"); Event1.Set(); //線程結束,將Event1設置為有信號狀態 } public void t2Start() { Console.WriteLine("方法二運行, gM1.WaitOne( )"); gM1.WaitOne();//等待gM1的釋放 gM1.ReleaseMutex(); //修正上一次出現的錯誤 Console.WriteLine("方法二完畢, gM1.WaitOne( ) satisfied"); Event2.Set();//線程結束,將Event2設置為有信號狀態 } public void t3Start() { Console.WriteLine("t3Start started, Mutex.WaitAny(Mutex[])"); Mutex[] gMs = new Mutex[2]; gMs[0] = gM1;//創建一個Mutex數組作為Mutex.WaitAny()方法的參數 gMs[1] = gM2; Mutex.WaitAny(gMs);//等待數組中任意一個Mutex對象被釋放 gM1.ReleaseMutex(); //修正上一次出現的錯誤 Console.WriteLine("t3Start finished, Mutex.WaitAny(Mutex[])"); Event3.Set();//線程結束,將Event3設置為有信號狀態 } public void t4Start() { Console.WriteLine("t4Start started, gM2.WaitOne( )"); gM2.WaitOne();//等待gM2被釋放 gM2.ReleaseMutex(); //修正上一次出現的錯誤 Console.WriteLine("t4Start finished, gM2.WaitOne( )"); Event4.Set();//線程結束,將Event4設置為有信號狀態 } }}
希望本文所述對大家的C#程序設計有所幫助。
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