本文實例分析了Winform窗體效果。分享給大家供大家參考。具體如下:
using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Text;using System.Windows.Forms;namespace WindowsApplication4{ public partial class Form3 : Form { bool flag = false; public Form3() { InitializeComponent(); flag = true; } #region user32.dll //導入user32.dll [System.Runtime.InteropServices.DllImport("user32")] //聲明API函數 private static extern bool AnimateWindow(IntPtr hwnd, int dwTime, int dwFlags); #endregion #region 常量 //正面_水平方向 const int AW_HOR_POSITIVE = 0x0001; //負面_水平方向 const int AW_HOR_NEGATIVE = 0x0002; //正面_垂直方向 const int AW_VER_POSITIVE = 0x0004; //負面_垂直方向 const int AW_VER_NEGATIVE = 0x0008; //由中間四周展開或 const int AW_CENTER = 0x0010; //隱藏對象 const int AW_HIDE = 0x10000; //顯示對象 const int AW_ACTIVATE = 0x20000; //拉幕滑動效果 const int AW_SLIDE = 0x40000; //淡入淡出漸變效果 const int AW_BLEND = 0x80000; #endregion #region 判斷方向 public int IsHorOrVer(int pos) { int rtn = 0; //判斷是正方向還是反方向 if (pos.Equals(0)) { //判斷是橫向還是縱向 if (flag) rtn = AW_HOR_POSITIVE; else rtn = AW_VER_POSITIVE; } else if (pos.Equals(1)) { //判斷是橫向還是縱向 if (flag) rtn = AW_HOR_NEGATIVE; else rtn = AW_VER_NEGATIVE; } return rtn; } #endregion private void button1_Click(object sender, EventArgs e) { //動畫――窗體向上拖拉 AnimateWindow(this.Handle, 1000, AW_SLIDE | AW_HIDE | IsHorOrVer(1)); //動畫――窗體向下拖拉 AnimateWindow(this.Handle, 1000, AW_SLIDE | AW_ACTIVATE | IsHorOrVer(0)); //動畫――窗體淡出特效 AnimateWindow(this.Handle, 1000, AW_BLEND | AW_HIDE | IsHorOrVer(1)); //動畫――窗體淡入特效 AnimateWindow(this.Handle, 1000, AW_BLEND | AW_ACTIVATE | IsHorOrVer(0)); //動畫――窗體由四周向中心縮小直至消失 AnimateWindow(this.Handle, 1000, AW_CENTER | AW_HIDE | IsHorOrVer(1)); //動畫――窗體由中心向四周擴展 AnimateWindow(this.Handle, 1000, AW_CENTER | AW_ACTIVATE | IsHorOrVer(0)); } }}
希望本文所述對大家的C#程序設計有所幫助。
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