JavaScript寫的炫光波動效果,看到一些Flash效果不錯,用JS也模擬一下,還有很多不完善的地方,給各位參考參考。
看到flash的實現這類的動畫非常的便捷,于是試圖胡搞一下。全部是用dom模擬的像素點,鋸齒是難免的……
這個要避免鋸齒恐怕要再加一次濾鏡了吧,或者用圖片。
- <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
- <html xmlns="http://www.w3.org/1999/xhtml">
- <head>
- <title>炫光波動效果</title>
- <script>
- var lightWave = function(T,left,thick,sharp,speed,vibration,amplitude,opacity){
- this.cont = T;//炫光容器
- this.left = left;//炫光向右偏移量
- this.thick = thick;//粗細
- this.sharp = sharp;//尖銳度
- this.speed = speed;//波動速度
- this.vibration = vibration;//單位時間內的振動頻率
- this.amplitude = amplitude;//振幅
- this.opacity = opacity;//透明度
- this.cont.style.position = 'relative';
- this.move();
- }
- lightWave.prototype = {
- point:function(n,l,t,c,color){
- var p = document.createElement('p');
- p.innerHTML = '';
- p.style.top = t + 'px';
- p.style.left = l + 'px';
- p.style.width = 1 + 'px';
- p.style.height = n + 'px';
- p.style.filter = 'alpha(opacity='+this.opacity+')';
- p.style.lineHeight = 0;
- p.style.position = 'absolute';
- p.style.background = color;
- c.appendChild(p);
- return this;
- },
- color:function(){
- var c = ['0','3','6','9','c','f'];
- var t = [c[Math.floor(Math.random()*100)%6],'0','f'];
- t.sort(function(){return Math.random()>0.5?-1:1;});
- return '#'+t.join('');
- },
- wave:function(){
- var l = this.left,t = this.wavelength,color = this.color();
- var c = document.createElement('div');
- c.style.top = this.amplitude+20+'px';
- c.style.position = 'absolute';
- c.style.opacity = this.opacity/100;
- for(var i=1;i<this.thick;i++){
- for(var j=0;j<this.thick*this.sharp-i*i;j++,l++){
- this.point(i,l,-9999,c,color);
- }
- }
- for(var i=this.thick;i>0;i--){
- for(var j=this.thick*this.sharp-i*i;j>0;j--,l++){
- this.point(i,l,-9999,c,color);
- }
- }
- this.cont.appendChild(c);
- return c;
- },
- move:function(){
- var wl = this.amplitude;
- var vibration = this.vibration;
- var w = this.wave().getElementsByTagName('p');
- for(var i=0;i<w.length;i++){
- w[i].i = i;
- }
- var m = function(){
- for(var i=0,len=w.length;i<len;i++){
- if(w[i].ori == true){
- w[i].i-=vibration;
- var top = w[i].i%180==90?0:wl*Math.cos(w[i].i*Math.PI/180);
- w[i].style.top = top+'px';
- if(parseFloat(w[i].style.top)<=-wl){
- w[i].ori = false;
- }
- }else{
- w[i].i+=vibration;
- var top = w[i].i%180==90?0:wl*Math.cos(w[i].i*Math.PI/180);
- w[i].style.top = top+'px';
- if(parseFloat(w[i].style.top)>=wl){
- w[i].ori = true;
- }
- }
- }
- }
- setInterval(m,this.speed);
- }
- }
- window.onload = function(){
- var targetDom = document.body;
- new lightWave(targetDom,0,3,36,120,6,20,40);
- new lightWave(targetDom,50,2,70,120,10,30,30);
- }
- </script>
- </head>
- <body style="background:#000;margin-top:100px">
- </body>
- </html>
參數:
- var lightWave = function (T,left,thick,sharp,speed,vibration,amplitude,opacity){
- this .cont = T; //需要添加炫光的容器
- this .left = left; //炫光出生時的向右偏移量
- this .thick = thick; //粗細程度
- this .sharp = sharp; //尖銳程度
- this .speed = speed; //波動速度
- this.vibration = vibration; //單位時間內的振動頻率
- this .amplitude = amplitude; //振幅
- this .opacity = opacity; //透明度
- this .cont.style.position = 'relative';
- this .move();
- }
大家感興趣可以來討論一下。
另外,還遇到個問題,上面代碼中ie下面的透明度濾鏡不起作用,經研究得知,改變父容器的定位會影響子節點的透明濾鏡的繼承。
以上所述就是本文的全部內容了,希望大家能夠喜歡。
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