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Linux下用C++實現俄羅斯方塊

2020-05-23 14:01:20
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本文實例為大家分享了C++實現俄羅斯方塊游戲代碼,供大家參考,具體內容如下

1.block.c

#include <stdio.h>#include <termios.h>#include <unistd.h>#include <stdlib.h>#include <setjmp.h>#include <sys/time.h>#include <string.h>#include "block.h" //init for globlevoidinit_for_globle(void){  x = X / 2 - 2;   // the first diamond appear postion  flag_erase = 1;  srand(getpid());  //srand  num = rand() % 7;  // random appear first diamond  mode = rand() % 4; // random appear first diamond mode  color = rand() % 7 + 41;  // random first diamond color   next_num = rand() % 7;  next_mode = rand() % 4;  save_color = rand() % 7 + 41;   print_start_interface();  // print game start interface// print_score();   // print init score 0// print_level();   // print init level 1} //print start interfacevoidprint_start_interface(void){  int x, y;  printf("/33[2J");  printf("/33[%d;%dH/33[32m分數:/33[0m", p_y + 10, p_x + 25);  printf("/33[%d;%dH/33[32m等級:/33[0m", p_y + 14, p_x + 25);  for (x = p_x, y = p_y; x <= 46; x++)    printf("/33[%d;%dH/33[41m==/33[0m", y, x);  for (x = p_x, y = p_y + 1; y <= 25; y++)    printf("/33[%d;%dH/33[41m||/33[0m", y, x);  for (x = p_x + 22, y = p_y + 1; y <= 25; y++)    printf("/33[%d;%dH/33[41m||/33[0m", y, x);  for (x = p_x + 36, y = p_y + 1; y <= 25; y++)    printf("/33[%d;%dH/33[41m||/33[0m", y, x);  for (x = p_x + 24, y = p_y + 8; x <= 44; x++)    printf("/33[%d;%dH/33[41m--/33[0m", y, x);  for (x = p_x, y = p_y + 21; x <= 46; x++)    printf("/33[%d;%dH/33[41m==/33[0m", y, x);  printf("/33[?25l");  fflush(stdout);} //erase last diamondsvoiderase_last(void){  int j, x1, y1, n;  x1 = save_x + p_x + 2;  for (j = 0, n = 0; j < 16; j++) {    if (j / 4 >= shape[num][save_mode][16] && j % 4 == 0) {      y1 = save_y + p_y + 1 + n;      printf("/33[%d;%dH", y1, x1);      n++;    }    if (j / 4 >= shape[num][save_mode][16]      && j % 4 >= shape[num][save_mode][17]) {      if (shape[num][save_mode][j] == 0) {        printf("/33[2C");      }      if (shape[num][save_mode][j] == 1) {        printf(" ");      }    }  }  fflush(stdout);} //print modes shapevoidprint_mode_shape(void){  int j, x1, y1, n;  int left_flag = 0;  if (flag_erase == 0) {    erase_last();  }  x1 = x + p_x + 2;  for (j = 0, n = 0; j < 16; j++) {    if (j / 4 >= shape[num][mode][16] && j % 4 == 0) {      y1 = y + p_y + 1 + n;      printf("/33[%d;%dH", y1, x1);      n++;    }    if (j / 4 >= shape[num][mode][16]      && j % 4 >= shape[num][mode][17]) {      if (shape[num][mode][j] == 0) {        printf("/33[2C");      }      if (shape[num][mode][j] == 1) {        printf("/33[%dm[]/33[0m", color);      }    }    fflush(stdout);  }  printf("/33[0m");  fflush(stdout);  save_x = x;  save_y = y;  save_mode = mode;  save_row = 4 - shape[num][mode][16];  save_col = 4 - shape[num][mode][17];  flag_erase = 0; } //store diamonds to matrix by color to flagvoidstore_flag_color(void){  int i, a = 0, b = 0;  for (i = 0; i < 16; i++) {    if (i / 4 >= shape[num][mode][16] && i % 4 == 0) {      a++;      b = 0;    }    if (i / 4 >= shape[num][mode][16]      && i % 4 >= shape[num][mode][17]) {      if (shape[num][save_mode][i] == 0) {        b = b + 2;      }      if (shape[num][save_mode][i] == 1) {        matirx[save_y + a - 1][save_x + b] = color;        b++;        matirx[save_y + a - 1][save_x + b] = color;        b++;      }    }  }} //print the save matrixvoidprint_save_matrix(void){  int i, j, n = 0;  for (i = 0; i < Y; i++) {    printf("/33[%d;%dH", i + p_y + 1, p_x + 2);    for (j = 0; j < X; j++) {      if (matirx[i][j] != 0) {        n = (n + 1) % 2;        fprintf(stdout, "/33[%dm", matirx[i][j]);        (n == 1) ? printf("[") : printf("]");      }      if (matirx[i][j] == 0) {        printf("/33[0m");        printf(" ");      }      fflush(stdout);    }  }} // change shapevoidchange_shape(void){  int i, n;  for (i = 0; i < save_row; i++) {    if (num == 6) {      n = 4;    } else {      n = 0;    }    if (((x + n) >= X - save_col * 2 && save_col < save_row) ||      judge_by_color(x, (mode + 1) % 4) == 1) {      return;    }  }  mode = (mode + 1) % 4;  fflush(stdout);  print_mode_shape();  fflush(stdout);} //move rightvoidmove_right(void){  int i;  if (x >= X - save_col * 2 || judge_by_color(x + 2, mode) == 1) {    return;  }  x = x + 2;  print_mode_shape();  fflush(stdout);} // move leftvoidmove_left(void){  int i;  if (x <= 0 || judge_by_color(x - 2, mode) == 1) {    return;  }  x = x - 2;  print_mode_shape();  fflush(stdout);} // move downvoidmove_down(){  y++;  if (y >= Y - save_row + 1 || judge_by_color(x, mode) == 1) {    store_flag_color();    game_over();    y = 0;    save_row = 0;    save_col = 0;    x = X / 2 - 2;     num = next_num;    mode = next_mode;    color = save_color;    next_num = random() % 7;    next_mode = random() % 4;    save_color = random() % 7 + 41;    print_next();    flag_erase = 1;    destroy_line();    fflush(stdout);    return;  }  print_mode_shape();  fflush(stdout);}  voidfall_down(){  while (1) {    y++;    if (y >= Y - save_row + 1 || judge_by_color(x, mode) == 1) {      store_flag_color();      game_over();      y = 0;      save_row = 0;      save_col = 0;      x = X / 2 - 2;       num = next_num;      mode = next_mode;      color = save_color;      next_num = rand() % 7;      next_mode = rand() % 4;      save_color = rand() % 7 + 41;      print_next();      flag_erase = 1;      destroy_line();      fflush(stdout);      return;    }    print_mode_shape();    fflush(stdout);  } } //erase next tip diamondvoiderase_next(void){  int i, j, n = 0;  for (i = 0; i < 4; i++) {    printf("/33[%d;%dH", p_y + 3 + n, p_x + X + 7);    n++;    for (j = 0; j < 4; j++) {      printf(" ");    }  }  printf("/33[30;4H/33[?25l");  fflush(stdout);} //print next tip diamondvoidprint_next(void){  int j, n = 0;  erase_next();  for (j = 0; j < 16; j++) {    if (j / 4 >= shape[next_num][next_mode][16] && j % 4 == 0) {      printf("/33[%d;%dH", p_y + 3 + n, p_x + X + 7);      n++;    }    if (j / 4 >= shape[next_num][next_mode][16]      && j % 4 >= shape[next_num][next_mode][17]) {      if (shape[next_num][next_mode] == 0) {        printf("/33[2C");      }      if (shape[next_num][next_mode][j] == 1) {        printf("/33[%dm[]/33[0m", save_color);      }    }  }} //print scores infovoidprint_score(void){  printf("/33[%d;%dH/33[31m%d/33[0m", p_y + 10, p_x + X + 10, score);  fprintf(stdout, "/33[%d;0H", p_y + 20 + 2);} //print grades infovoidprint_level(void){  printf("/33[%d;%dH/33[31m%d/33[0m", p_y + 14, p_x + X + 10, level);  fprintf(stdout, "/33[%d;0H", p_y + 20 + 2);} //destroy a line or lines  voiddestroy_line(void){  int i, j, full;  int a, b, c;  for (i = 0; i < Y; i++) {    full = 1;    for (j = 0; j < X; j++) {      if (matirx[i][j] == 0) {        full = 0;      }    }    if (full == 1) {      for (a = 0; a < i; a++) {        for (b = 0; b < X; b++) {          matirx[i - a][b] = matirx[i - a - 1][b];        }      }      print_save_matrix();      score = score + 100;      if (score % LEVEL_SCORE == 0) {        level = level + 1;        if (level >= 9)          level = 9;        change_level();        print_level();       }      print_score();    }  }} //change level , change rate  voidchange_level(void){  switch (level) {  case 1:    setitimer(ITIMER_REAL, &level_01, NULL);    break;  case 2:    setitimer(ITIMER_REAL, &level_02, NULL);    break;  case 3:    setitimer(ITIMER_REAL, &level_03, NULL);    break;  case 4:    setitimer(ITIMER_REAL, &level_04, NULL);    break;  case 5:    setitimer(ITIMER_REAL, &level_05, NULL);    break;  case 6:    setitimer(ITIMER_REAL, &level_06, NULL);    break;  case 7:    setitimer(ITIMER_REAL, &level_07, NULL);    break;  case 8:    setitimer(ITIMER_REAL, &level_08, NULL);    break;  case 9:    setitimer(ITIMER_REAL, &level_09, NULL);    break;  default:    break;  }} //by the color to judge whether went across or notintjudge_by_color(int x, int mode){  int i, a = 0, b = 0;  for (i = 0; i < 16; i++) {    if (i / 4 >= shape[num][mode][16] && i % 4 == 0) {      a++;      b = 0;    }    if (i / 4 >= shape[num][mode][16]      && i % 4 >= shape[num][mode][17]) {      if (shape[num][mode][i] == 0) {        b = b + 2;      }      if (shape[num][mode][i] == 1) {        if (matirx[a + y - 1][b + x] != 0) {          return 1;        } else          b = b + 2;      }    }   }} //control the diamonds shape by the key    voidkey_control(void){  int ch, flag = 1;  struct termios save, raw;   tcgetattr(0, &save);  cfmakeraw(&raw);  tcsetattr(0, 0, &raw);  if (setjmp(env) == 0) {    while (flag) {      ch = getchar();      if (ch == '/r') {        fall_down();      }      if (ch == '/33') {        ch = getchar();        if (ch == '[') {          ch = getchar();          switch (ch) {          case 'A':            change_shape();            break;          case 'B':            move_down();            break;          case 'C':            move_right();            break;          case 'D':            move_left();            break;          }        }      }       if (ch == 'q' || ch == 'Q') {        flag = 0;      }    }    printf("/33[%d;%dH/33[31m-----game interrupt exit!-----/33[0m",        p_y + Y + 3, p_x);    printf("/33[%d;0H/33[?25h", p_y + Y + 4);  }  tcsetattr(0, 0, &save);} //reach the top line, the game is over    voidgame_over(void){  int i;  for (i = 0; i < X; i++) {    if (matirx[1][i] != 0) {      printf        ("/33[31m/33[%d;%dH-------game over!--------/33[0m",         p_y + Y + 3, p_x);      printf("/33[0m/33[?25h/33[%d;0H", p_y + Y + 4);      longjmp(env, 2);    }  }}

2.block.h

#ifndef _BLOCK_H_#define _BLOCK_H_ #define p_x 10      //init postion row;#define p_y 5      //init postion col;#define X 20          // game_window_size#define Y 20#define LEVEL_SCORE 500     // need scores to upgrade  jmp_buf env;static int x, y;                   //  current diamonds postionstatic int flag_erase;                  //  erase flagstatic int num, mode, next_num, next_mode;        //  current and next diamondsstatic int save_row, save_col, save_x, save_y, save_mode;//  save coordinate, save graphstatic int color, save_color, flag_color;           //  save the color of the next diamondsstatic int matirx[Y][X] = { 0 };             //  save diamonds' matrixstatic int level = 1;                   //  game levelsstatic int score = 0;           //  game scores typedef struct itimerval LEVEL;static LEVEL level_00 = { {0,   0}, {0,   0} };static LEVEL level_01 = { {0, 800000}, {1,   0} };static LEVEL level_02 = { {0, 500000}, {0, 500000} };static LEVEL level_03 = { {0, 400000}, {0, 300000} };static LEVEL level_04 = { {0, 300000}, {0, 300000} };static LEVEL level_05 = { {0, 200000}, {0, 300000} };static LEVEL level_06 = { {0, 150000}, {0, 300000} };static LEVEL level_07 = { {0, 100000}, {0, 300000} };static LEVEL level_08 = { {0, 80000 }, {0, 300000} };static LEVEL level_09 = { {0, 60000 }, {0, 300000} }; //three-dimensional for saving diamonds and diamonds' shape ://first-dimensional for kind of diamonds-shape//second-dimensional for alterable's mode//third-dimensional for reality value of row and colstatic const int shape[7][4][18] = {               {{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1,   2, 1},  //                    {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 1, 0,   1, 2},  //  []  []  [][][]   []                {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0,   2, 1},  // [][][] [][]  []   [][]                {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1,   1, 2}}, //     []        []                {{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1,   2, 1},  //                {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1,   1, 2}, //     []      [][]                {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 0, 0,   2, 1},  //   [] []  [][][]  []                {0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1,   1, 2}},  // [][][] [][] []    []                {{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 1,   1, 2},  //                {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1,   2, 1},  //     [][]      []                {0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 1, 0,   1, 2},  // []    []  [][][]  []                {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1,   2, 1}}, // [][][]  []    [] [][]                {{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1,   1, 2},  //                 {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0,   2, 1},  //  []                {0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1,   1, 2},  //  [][]   [][]                {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 1, 1, 0,   2, 1}}, //    []  [][]                {{0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0,   1, 2},  //                {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1,   2, 1},  //   []                {0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0,   1, 2},  //  [][]  [][]                {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1,   2, 1}}, //  []    [][]                {{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1,   2, 2},  //                {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1,   2, 2},  //                {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1,   2, 2},  //   [][]                {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1,   2, 2}}, //   [][]                {{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1,   0, 3},  //   []                {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1,   3, 0},  //   []   [][][][]                {0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1,   0, 3},  //   []                 {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1,   3, 0}}  //   []                  }; void init_for_globle(void);void print_start_interface(void);void print_mode_shape(void);void print_save_matrix(void);void change_shape(void);void move_left(void);void move_right(void);void move_down();void fall_down();void store_flag_color(void);void key_control(void);void erase_last(void);void destroy_line(void);void print_next(void);void erase_next(void);void change_level(void);void print_score(void);void print_level(void);int judge_by_color(int x, int mode);void game_over(void); #endif

3.main.c

#include <stdio.h>#include <signal.h>#include <sys/time.h>#include <setjmp.h>#include "block.h" intmain(int argc, char **argv){  init_for_globle(); //init for globle  print_mode_shape(); //print first diamond   print_next();    //print next diamond  setitimer(ITIMER_REAL, &level_01, NULL);  //init one leve ;interval 800ms  signal(SIGALRM, move_down); //diamond down base on the interval time  key_control();   //using zhe key to play games   return 0;}

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持VEVB武林網。


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