閱讀學習了源代碼,并做了簡單的注釋和修改,里面只用了鏈表數據結構,非常適合C語言入門者學習閱讀。
程序可在VS2013下編譯運行。
#include<stdio.h>#include<time.h>#include<windows.h>#include<stdlib.h>#define U 1#define D 2#define L 3 #define R 4 //蛇的狀態,U:上 ;D:下;L:左 R:右typedef struct SNAKE //蛇身的一個節點{ int x; int y; struct SNAKE *next;}snake;//全局變量//int score = 0, add = 10;//總得分與每次吃食物得分。int status, sleeptime = 200;//每次運行的時間間隔snake *head, *food;//蛇頭指針,食物指針snake *q;//遍歷蛇的時候用到的指針int endGamestatus = 0; //游戲結束的情況,1:撞到墻;2:咬到自己;3:主動退出游戲。//聲明全部函數//void Pos();void creatMap();void initSnake();int biteSelf();void createFood();void cantCrossWall();void snakeMove();void pause();void runGame();void initGame();void endGame();void gameStart();void Pos(int x, int y)//設置光標位置{ COORD pos; HANDLE hOutput; pos.X = x; pos.Y = y; hOutput = GetStdHandle(STD_OUTPUT_HANDLE);//返回標準的輸入、輸出或錯誤的設備的句柄,也就是獲得輸入、輸出/錯誤的屏幕緩沖區的句柄 SetConsoleCursorPosition(hOutput, pos);}void creatMap()//創建地圖{ int i; for (i = 0; i<58; i += 2)//打印上下邊框 { Pos(i, 0); printf("■");//一個方塊占兩個位置 Pos(i, 26); printf("■"); } for (i = 1; i<26; i++)//打印左右邊框 { Pos(0, i); printf("■"); Pos(56, i); printf("■"); }}void initSnake()//初始化蛇身{ snake *tail; int i; tail = (snake*)malloc(sizeof(snake));//從蛇尾開始,頭插法,以x,y設定開始的位置// tail->x = 24; tail->y = 5; tail->next = NULL; for (i = 1; i <= 4; i++)//初始長度為4 { head = (snake*)malloc(sizeof(snake)); head->next = tail; head->x = 24 + 2 * i; head->y = 5; tail = head; } while (tail != NULL)//從頭到為,輸出蛇身 { Pos(tail->x, tail->y); printf("■"); tail = tail->next; }}//??int biteSelf()//判斷是否咬到了自己{ snake *self; self = head->next; while (self != NULL) { if (self->x == head->x && self->y == head->y) { return 1; } self = self->next; } return 0;}void createFood()//隨機出現食物{ snake *food_1; srand((unsigned)time(NULL));//為了防止每次產生的隨機數相同,種子設置為time food_1 = (snake*)malloc(sizeof(snake)); while ((food_1->x % 2) != 0) //保證其為偶數,使得食物能與蛇頭對其 { food_1->x = rand() % 52 + 2; } food_1->y = rand() % 24 + 1; q = head; while (q->next == NULL) { if (q->x == food_1->x && q->y == food_1->y) //判斷蛇身是否與食物重合 { free(food_1); createFood(); } q = q->next; } Pos(food_1->x, food_1->y); food = food_1; printf("■");}void cantCrossWall()//不能穿墻{ if (head->x == 0 || head->x == 56 || head->y == 0 || head->y == 26) { endGamestatus = 1; endGame(); }}void snakeMove()//蛇前進,上U,下D,左L,右R{ snake * nexthead; cantCrossWall(); nexthead = (snake*)malloc(sizeof(snake)); if (status == U) { nexthead->x = head->x; nexthead->y = head->y - 1; if (nexthead->x == food->x && nexthead->y == food->y)//如果下一個有食物// { nexthead->next = head; head = nexthead; q = head; while (q != NULL) { Pos(q->x, q->y); printf("■"); q = q->next; } score = score + add; createFood(); } else //如果沒有食物// { nexthead->next = head; head = nexthead; q = head; while (q->next->next != NULL) { Pos(q->x, q->y); printf("■"); q = q->next; } Pos(q->next->x, q->next->y); printf(" "); free(q->next); q->next = NULL; } } if (status == D) { nexthead->x = head->x; nexthead->y = head->y + 1; if (nexthead->x == food->x && nexthead->y == food->y) //有食物 { nexthead->next = head; head = nexthead; q = head; while (q != NULL) { Pos(q->x, q->y); printf("■"); q = q->next; } score = score + add; createFood(); } else //沒有食物 { nexthead->next = head; head = nexthead; q = head; while (q->next->next != NULL) { Pos(q->x, q->y); printf("■"); q = q->next; } Pos(q->next->x, q->next->y); printf(" "); free(q->next); q->next = NULL; } } if (status == L) { nexthead->x = head->x - 2; nexthead->y = head->y; if (nexthead->x == food->x && nexthead->y == food->y)//有食物 { nexthead->next = head; head = nexthead; q = head; while (q != NULL) { Pos(q->x, q->y); printf("■"); q = q->next; } score = score + add; createFood(); } else //沒有食物 { nexthead->next = head; head = nexthead; q = head; while (q->next->next != NULL) { Pos(q->x, q->y); printf("■"); q = q->next; } Pos(q->next->x, q->next->y); printf(" "); free(q->next); q->next = NULL; } } if (status == R) { nexthead->x = head->x + 2; nexthead->y = head->y; if (nexthead->x == food->x && nexthead->y == food->y)//有食物 { nexthead->next = head; head = nexthead; q = head; while (q != NULL) { Pos(q->x, q->y); printf("■"); q = q->next; } score = score + add; createFood(); } else //沒有食物 { nexthead->next = head; head = nexthead; q = head; while (q->next->next != NULL) { Pos(q->x, q->y); printf("■"); q = q->next; } Pos(q->next->x, q->next->y); printf(" "); free(q->next); q->next = NULL; } } if (biteSelf() == 1) //判斷是否會咬到自己 { endGamestatus = 2; endGame(); }}void pause()//暫停{ while (1) { Sleep(300); if (GetAsyncKeyState(VK_SPACE)) { break; } }}void runGame()//控制游戲 { Pos(64, 15); printf("不能穿墻,不能咬到自己/n"); Pos(64, 16); printf("用↑.↓.←.→分別控制蛇的移動."); Pos(64, 17); printf("F1 為加速,F2 為減速/n"); Pos(64, 18); printf("ESC :退出游戲.space:暫停游戲."); Pos(64, 20); printf("C語言研究中心 www.clang.cc"); status = R; while (1) { Pos(64, 10); printf("得分:%d ", score); Pos(64, 11); printf("每個食物得分:%d分", add); if (GetAsyncKeyState(VK_UP) && status != D) { status = U; } else if (GetAsyncKeyState(VK_DOWN) && status != U) { status = D; } else if (GetAsyncKeyState(VK_LEFT) && status != R) { status = L; } else if (GetAsyncKeyState(VK_RIGHT) && status != L) { status = R; } else if (GetAsyncKeyState(VK_SPACE)) { pause(); } else if (GetAsyncKeyState(VK_ESCAPE)) { endGamestatus = 3; break; } else if (GetAsyncKeyState(VK_F1)) { if (sleeptime >= 50) { sleeptime = sleeptime - 30; add = add + 2; if (sleeptime == 320) { add = 2;//防止減到1之后再加回來有錯 } } } else if (GetAsyncKeyState(VK_F2)) { if (sleeptime<350) { sleeptime = sleeptime + 30; add = add - 2; if (sleeptime == 350) { add = 1; //保證最低分為1 } } } Sleep(sleeptime); snakeMove(); }}void initGame()//開始界面{ Pos(40, 12); system("title C語言研究中心 www.clang.cc"); printf("歡迎來到貪食蛇游戲!"); Pos(40, 25); printf(" C語言研究中心 www.clang.cc./n"); system("pause"); system("cls"); Pos(25, 12); printf("用↑.↓.←.→分別控制蛇的移動, F1 為加速,2 為減速/n"); Pos(25, 13); printf("加速將能得到更高的分數。/n"); system("pause"); system("cls");}void endGame()//結束游戲{ system("cls"); Pos(24, 12); if (endGamestatus == 1) { printf("對不起,您撞到墻了。游戲結束."); } else if (endGamestatus == 2) { printf("對不起,您咬到自己了。游戲結束."); } else if (endGamestatus == 3) { printf("您的已經結束了游戲。"); } Pos(24, 13); printf("您的得分是%d/n", score); while (getchar() != 'y') { printf("close?[y]"); } exit(0);}void gameStart()//游戲初始化{ system("mode con cols=100 lines=30"); initGame(); creatMap(); initSnake(); createFood();}int main(){ gameStart(); runGame(); endGame(); return 0;}
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持VEVB武林網。
新聞熱點
疑難解答