本文實例為大家分享了C語言俄羅斯方塊的具體代碼,供大家參考,具體內容如下
#include <stdio.h>#include <dos.h>#include <conio.h>#include <graphics.h>#include <stdlib.h>#ifdef __cplusplus #define __CPPARGS ...#else#define __CPPARGS#endif#define MINBOXSIZE 15 /* 單方塊的大小 */#define BGCOLOR 7 /* 背景著色 */#define GAMEX 200#define GAMEY 10#define LEVA 300 /* 每當玩家打到三百分等級加一級*//* 按鍵碼*/#define VK_LEFT 0x4b00#define VK_RIGHT 0x4d00#define VK_DOWN 0x5000#define VK_UP 0x4800#define VK_HOME 0x4700#define VK_END 0x4f00#define VK_SPACE 0x3920#define VK_ESC 0x011b#define VK_ENTER 0x1c0d/* 定義俄羅斯方塊的方向*/#define F_S 0#define STARTCOL 20 /* 要出的下一個方塊的縱坐標*/#define STARTROW 12 /* 要出的下一個方塊的橫從標*/#define WINSROW 14 /* 游戲屏幕大小*/#define WINSCOL 20#define LWINSCOL 100 /*游戲屏幕大顯示器上的相對位置*/#define LWINSROW 60int gwins[22][16]; /* 游戲屏幕坐標*/int col=1,row=7; /* 當前方塊的橫縱坐標*/int nbx=0,nbs=0; /* 當前寺塊的形壯和方向*/int nextnbx=0,nextnbs=0,maxcol=22;/*下一個方塊的形壯和方向*/int minbscolor=6,nextminbscolor=6;int num=0; /*游戲分*/int leav=0,gameleav[10]={18,16,14,12,10,8,6,4,2,1};/* 游戲等級*//* 以下我用了一個3維數組來紀錄方塊的最初形狀和方向*/int boxstastu[7][4][16]={{{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0},{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0},{0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0}},{{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0},{0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,0},{1,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0}},{{1,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0},{1,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0},{1,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0},{0,0,1,0,1,1,1,0,0,0,0,0,0,0,0,0}},{{1,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0},{1,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0},{0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0},{1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0}},{{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0},{0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0},{0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0},{0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0}},{{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0},{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0},{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0},{1,1,0,0,1,1,0,0,0,0,0,0.0,0,0,0}},{{0,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0},{1,0,0,0,1,1,0,0,1,0,0,0,0,0,0,0},{0,1,0,0,1,1,1,0,0,0,0,0.0,0,0,0},{0,1,0,0,1,1,0,0,0,1,0,0,0,0,0,0}}};/* 隨機得到當前方塊和下一個方塊的形狀和方向*/void boxrad(){ minbscolor=nextminbscolor; nbs=nextnbs; nbx=nextnbx; nextminbscolor=random(14)+1; if(nextminbscolor==4||nextminbscolor==7||nextminbscolor==8) nextminbscolor=9; nextnbx=F_S; nextnbs=random(7);}/*初始化圖形模試*/void init(int gdrive,int gmode){ int errorcode; initgraph(&gdrive,&gmode,"c:/tc"); errorcode=graphresult(); if(errorcode!=grOk){ printf("error of: %s",grapherrormsg(errorcode)); exit(1); }}/* 在圖形模式下的清屏 */void cls(){ setfillstyle(SOLID_FILL,0); setcolor(0); bar(0,0,640,480);}/*在圖形模式下的高級清屏*/void clscr(int a,int b,int c,int d,int color){ setfillstyle(SOLID_FILL,color); setcolor(color); bar(a,b,c,d);}/*最小方塊的繪制*/void onebox(int asc,int bsc,int color,int bdcolor){ int a=0,b=0; a=LWINSCOL+asc; b=LWINSROW+bsc; clscr(a+1,b+1,a-1+MINBOXSIZE,b-1+MINBOXSIZE,color); if(color!=BGCOLOR) { setcolor(bdcolor); line(a+1,b+1,a-1+MINBOXSIZE,b+1); line(a+1,b+1,a+1,b-1+MINBOXSIZE); line(a-1+MINBOXSIZE,b+1,a-1+MINBOXSIZE,b-1+MINBOXSIZE); line(a+1,b-1+MINBOXSIZE,a-1+MINBOXSIZE,b-1+MINBOXSIZE); }}/*游戲中出現的文字*/void texts(int a,int b,char *texts,int font,int color){ setcolor(color); settextstyle(0,0,font); outtextxy(a,b,texts);}/*windows 繪制*/void win(int a,int b,int c,int d,int bgcolor,int bordercolor){ clscr(a,b,c,d,bgcolor); setcolor(bordercolor); line(a,b,c,b); line(a,b,a,d); line(a,d,c,d); line(c,b,c,d);}/* 當前方塊的繪制*/void funbox(int a,int b,int color,int bdcolor){ int i,j; int boxz[4][4]; for(i=0;i<16;i++) boxz[i/4][i%4]=boxstastu[nbs][nbx][i]; for(i=0;i<4;i++) for(j=0;j<4;j++) if(boxz[i][j]==1) onebox((j+row+a)*MINBOXSIZE,(i+col+b)*MINBOXSIZE,color,bdcolor);}/*下一個方塊的繪制*/void nextfunbox(int a,int b,int color,int bdcolor){ int i,j; int boxz[4][4]; for(i=0;i<16;i++) boxz[i/4][i%4]=boxstastu[nextnbs][nextnbx][i]; for(i=0;i<4;i++) for(j=0;j<4;j++) if(boxz[i][j]==1) onebox((j+a)*MINBOXSIZE,(i+b)*MINBOXSIZE,color,bdcolor);}/*時間中斷定義*/#define TIMER 0x1cint TimerCounter=0;void interrupt( *oldhandler)(__CPPARGS);void interrupt newhandler(__CPPARGS){ TimerCounter++; oldhandler();}void SetTimer(void interrupt (*IntProc)(__CPPARGS)){ oldhandler=getvect(TIMER); disable(); setvect(TIMER,IntProc); enable();}/*由于游戲的規則,消掉都有最小方塊的一行*/void delcol(int a){ int i,j; for(i=a;i>1;i--) for(j=1;j<15;j++) { onebox(j*MINBOXSIZE,i*MINBOXSIZE,BGCOLOR,BGCOLOR); gwins[i][j]=gwins[i-1][j]; if(gwins[i][j]==1) onebox(j*MINBOXSIZE,i*MINBOXSIZE,minbscolor,0); }}/*消掉所有都有最小方塊的行*/void delete(){ int i,j,zero,delgx=0; char *nm="00000"; for(i=1;i<21;i++){ zero=0; for(j=1;j<15;j++) if(gwins[i][j]==0) zero=1; if(zero==0){ delcol(i); delgx++; } } num=num+delgx*delgx*10; leav=num/10000; sprintf(nm,"%d",num); clscr(456,173,500,200,4); texts(456,173,"Number:",1,15); texts(456,193,nm,1,15);}/*時間中斷結束*/void KillTimer(){ disable(); setvect(TIMER,oldhandler); enable();}/* 測試當前方塊是否可以向下落*/int downok(){ int i,j,k=1,a[4][4]; for(i=0;i<16;i++) a[i/4][i%4]=boxstastu[nbs][nbx][i]; for(i=0;i<4;i++) for(j=0;j<4;j++) if(a[i][j] && gwins[col+i+1][row+j]) k=0; return(k);}/* 測試當前方塊是否可以向左行*/int leftok(){ int i,j,k=1,a[4][4]; for(i=0;i<16;i++) a[i/4][i%4]=boxstastu[nbs][nbx][i]; for(i=0;i<4;i++) for(j=0;j<4;j++) if(a[i][j] && gwins[col+i][row+j-1]) k=0; return(k);}/* 測試當前方塊是否可以向右行*/int rightok(){ int i,j,k=1,a[4][4]; for(i=0;i<16;i++) a[i/4][i%4]=boxstastu[nbs][nbx][i]; for(i=0;i<4;i++) for(j=0;j<4;j++) if(a[i][j] && gwins[col+i][row+j+1]) k=0; return(k);}/* 測試當前方塊是否可以變形*/int upok(){ int i,j,k=1,a[4][4]; for(i=0;i<4;i++) for(i=0;i<16;i++) a[i/4][i%4]=boxstastu[nbs][nbx+1][i]; for(i=3;i>=0;i--) for(j=3;j>=0;j--) if(a[i][j] && gwins[col+i][row+j]) k=0; return(k);}/*當前方塊落下之后,給屏幕坐標作標記*/void setgwins(){ int i,j,a[4][4]; funbox(0,0,minbscolor,0); for(i=0;i<16;i++) a[i/4][i%4]=boxstastu[nbs][nbx][i]; for(i=0;i<4;i++) for(j=0;j<4;j++) if(a[i][j]) gwins[col+i][row+j]=1; col=1;row=7;}/*游戲結束*/void gameover(){ int i,j; for(i=20;i>0;i--) for(j=1;j<15;j++) onebox(j*MINBOXSIZE,i*MINBOXSIZE,2,0); texts(103,203,"Game Over",3,10);}/*按鍵的設置*/void call_key(int keyx){ switch(keyx){ case VK_DOWN: { /*下方向鍵,橫坐標加一。*/ if(downok()){ col++; funbox(0,0,minbscolor,0); } else{ funbox(0,0,minbscolor,0); setgwins(); nextfunbox(STARTCOL,STARTROW,4,4); boxrad(); nextfunbox(STARTCOL,STARTROW,nextminbscolor,0); delete(); } break; } case VK_UP: { /*上方向鍵,方向形狀旋轉90度*/ if(upok()) nbx++; if(nbx>3) nbx=0; funbox(0,0,minbscolor,0); break; } case VK_LEFT:{ /*左方向鍵,縱坐標減一*/ if(leftok()) row--; funbox(0,0,minbscolor,0); break; } case VK_RIGHT:{ /*右方向鍵,縱坐標加一*/ if(rightok()) row++; funbox(0,0,minbscolor,0); break; } case VK_SPACE: /*空格鍵,直接落到最后可以落到的們置*/ while(downok()) col++; funbox(0,0,minbscolor,0); setgwins(); nextfunbox(STARTCOL,STARTROW,4,4); boxrad(); nextfunbox(STARTCOL,STARTROW,nextminbscolor,0); delete(); break; default: { texts(423,53,"worng key!",1,4); texts(428,80,"Plese Enter Anly Key AG!",1,4); getch(); clscr(420,50,622,97,BGCOLOR); } }}/*時間中斷開始*/void timezd(void){ int key; SetTimer(newhandler); boxrad(); nextfunbox(STARTCOL,STARTROW,nextminbscolor,0); for(;;){ if(bioskey(1)){ key=bioskey(0); funbox(0,0,BGCOLOR,BGCOLOR); if(key==VK_ESC) break; call_key(key); } if(TimerCounter>gameleav[leav]){ TimerCounter=0; if(downok()){ funbox(0,0,BGCOLOR,BGCOLOR); col++; funbox(0,0,minbscolor,0); } else { if(col==1){ gameover(); getch(); break; } setgwins(); delete(); funbox(0,0,minbscolor,0); col=1;row=7; funbox(0,0,BGCOLOR,BGCOLOR); nextfunbox(STARTCOL,STARTROW,4,4); boxrad(); nextfunbox(STARTCOL,STARTROW,nextminbscolor,0); } } }}/*主程序開始*/void main(void){ int i,j; char *nm="00000"; init(VGA,VGAHI); cls(); /*屏幕坐標初始化*/ for(i=0;i<=WINSCOL+1;i++) for(j=0;j<=WINSROW+1;j++) gwins[i][j]=0; for(i=0;i<=WINSCOL+1;i++) { gwins[i][0]=1; gwins[i][15]=1; } for(j=1;j<=WINSROW;j++){ gwins[0][j]=1; gwins[21][j]=1; } clscr(0,0,640,480,15); win(1,1,639,479,4,15); win(LWINSCOL+MINBOXSIZE-2,LWINSROW+MINBOXSIZE-2,LWINSCOL+15*MINBOXSIZE+2,LWINSROW+21*MINBOXSIZE+2,BGCOLOR,0); nextnbs=random(8); nextnbx=random(4); sprintf(nm,"%d",num); texts(456,173,"Number:",1,15); texts(456,193,nm,1,15); texts(456,243,"Next Box:",1,15); timezd(); KillTimer(); closegraph();}
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持VEVB武林網。
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