最近在復習數據結構,涉及到堆棧的實現,通過類模板可以使堆棧的存儲數據類型更為靈活,下面是堆棧的實現代碼:
#ifndef MYSTACK_H#define MYSTACK_H#include <iostream>using namespace std; template <typename T>class MyStack{public: MyStack(int size); ~MyStack(); bool stackEmpty();//判空 bool stackFull();//判滿 void clearStack();//清空 int stackLength();//長度 bool push(T elem);//壓棧 bool pop(T &elem);//出棧 bool stackTop(T &elem);//返回棧頂 void stackTranverse();//遍歷棧 private: T *m_pStack;//棧指針 int m_iSize;//棧容量 int m_iTop;//棧頂}; template <typename T>MyStack<T>::MyStack(int size){ m_iSize = size; m_pStack = new T[m_iSize]; m_iTop = 0;}template <typename T>MyStack<T>::~MyStack(){ delete m_pStack; m_pStack = NULL;}template <typename T>bool MyStack<T>::stackEmpty() {//判空 return m_iTop == 0 ? true : false;}template <typename T>bool MyStack<T>::stackFull() {//判滿 return m_iTop == m_iSize ? true : false;}template <typename T>int MyStack<T>::stackLength() {//棧長度 return m_iTop;}template <typename T>void MyStack<T>::clearStack() {//清空 m_iTop = 0;}template <typename T>bool MyStack<T>::push(T elem) {//壓棧 if (stackFull()) { return false; } else { m_pStack[m_iTop++] = elem; return true; }}template <typename T>bool MyStack<T>::pop(T &elem) {//出棧 if (stackEmpty()) { return false; } else { elem = m_pStack[--m_iTop]; return true; }}template <typename T>bool MyStack<T>::stackTop(T &elem) {//返回棧頂元素 if (stackEmpty()) { return false; } else { elem = m_pStack[m_iTop-1]; return true; }}template <typename T>void MyStack<T>::stackTranverse() {//遍歷棧 int i = 0; for (i = 0; i < m_iTop; i++) { cout << m_pStack[i]; }}#endif
其中需要注意的是類模板需要在每個函數之前寫上模板定義template <typename T>,并且將類名寫成MyStack<T>,函數中涉及到類的使用時用T代替即可。
接著我用一個坐標點類Coordinate來做測試:
在Coordinate類中利用函數重載運算符<<實現坐標點的打印
#include <ostream>using namespace std; class Coordinate{public: friend ostream& operator<<(ostream &out, Coordinate &coor); Coordinate(int x=0,int y=0) { m_iX = x; m_iY = y; } ~Coordinate() { }private: int m_iX; int m_iY;};ostream& operator<<(ostream &out, Coordinate &coor) { out << "(" << coor.m_iX << "," << coor.m_iX << ")" << endl; return out;}
下面是測試主函數:
#include <iostream>#include "MyStack.h"#include "Coordinate.h"using namespace std; int main() { MyStack<Coordinate> *pStack = new MyStack<Coordinate>(5); pStack->push(Coordinate(3, 5));//坐標點入棧 pStack->push(Coordinate(7, 5)); pStack->push(Coordinate(6, 5)); pStack->push(Coordinate(4, 5)); pStack->push(Coordinate(3, 5)); pStack->stackTranverse();//遍歷棧 Coordinate t; pStack->pop(t);//出棧 cout <<"彈出的t為:"<< t ; cout << "長度:" << pStack->stackLength(); pStack->clearStack();//清空棧 pStack->stackTranverse(); //delete pStack; //pStack = NULL; system("pause"); return 0;}
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