本文實例講述了C#裝飾者模式。分享給大家供大家參考。具體方法如下:
using System;using System.Collections.Generic;using System.Linq;using System.Text;namespace 裝飾者{ class Program { static void Main(string[] args) { ConcreteComponent con = new ConcreteComponent(); ConcreteDecoratorA a = new ConcreteDecoratorA(); a.SetComponent(con); a.Operation(); a.AddBehavior(); Console.WriteLine("============================"); ConcreteDecoratorB B = new ConcreteDecoratorB(); B.SetComponent(a); a.AddBehavior(); B.Operation(); B.AddBehavior(); } public abstract class Component { public abstract void Operation(); } abstract class Decorator : Component { private Component component; public void SetComponent(Component component) { this.component = component; } public override void Operation() { if (component != null) { component.Operation(); } } } class ConcreteDecoratorA : Decorator { public override void Operation() { base.Operation(); } public void AddBehavior() { Console.WriteLine("裝飾A類的操作!"); } } class ConcreteDecoratorB : Decorator { public override void Operation() { base.Operation(); } public void AddBehavior() { Console.WriteLine("裝飾B類的操作!"); } } public class ConcreteComponent : Component { public override void Operation() { Console.WriteLine("具體對象的操作!"); } } }}
希望本文所述對大家的C#程序設計有所幫助。
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