這篇文章主要介紹了Python設置Socket代理及實現遠程攝像頭控制的例子,皆是對socket模塊的實際運用,需要的朋友可以參考下
為python設置socket代理
首先,你得下載SocksiPy這個.解壓出來之后里面會有一個socks.py文件.然后你可以把這個文件復制到python安裝目錄里面的Lib/site-packages中.或者把這個文件復制到程序所在的目錄中.
然后就可以再程序中使用socket代理來編寫程序了.
下面是示例代碼
- import socks
- import socket
- socks.setdefaultproxy(socks.PROXY_TYPE_SOCKS5,"127.0.0.1",8088)
- socket.socket =socks.socksocket
- import urllib2
- urllib2.urlopen('http://www.baidu.com').read()
通過socket通信實現遠程攝像頭監控
通過python來實現攝像頭監控,然后通過socket通信來將數據發送到遠程服務器,這樣就可以實現遠程監控了.大概找了下資料,果然可以,下面貼出實現過程.
這個程序包括一個服務器和一個客戶端。需要的庫有 VideoCapture 和 pygame,一個用來得到攝像頭的視頻,一個用來顯示.
服務器端,主要實現監聽客戶端所發送到指令,如果指令是startCam,則打開攝像頭,并向客戶端發送數據.
- from VideoCapture import Device
- import ImageDraw, sys, pygame, time
- from pygame.locals import *
- import socket
- import time
- from PIL import ImageEnhance
- from threading import Thread
- import traceback
- import threading
- # 全局變量
- is_sending = False
- cli_address = ('', 0)
- # 主機地址和端口
- host = 'localhost'
- port = 10218
- # 初始化UDP socket
- ser_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
- ser_socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
- ser_socket.bind((host, port))
- # 接收線程類,用于接收客戶端發送的消息
- class UdpReceiver(threading.Thread):
- def __init__(self):
- threading.Thread.__init__(self)
- self.thread_stop = False
- def run(self):
- while not self.thread_stop:
- # 聲明全局變量,接收消息后更改
- global cli_address
- global is_sending
- try:
- message, address = ser_socket.recvfrom(2048)
- except:
- traceback.print_exc()
- continue
- print message,cli_address
- cli_address = address
- if message == 'startCam':
- print 'start camera',
- is_sending = True
- ser_socket.sendto('startRcv', cli_address)
- if message == 'quitCam':
- is_sending = False
- print 'quit camera',
- def stop(self):
- self.thread_stop = True
- if __name__=='__main__':
- res = (640,480)
- cam = Device()
- cam.setResolution(res[0],res[1])
- brightness = 1.0
- contrast = 1.0
- shots = 0
- receiveThread = UdpReceiver()
- receiveThread.setDaemon(True) # 該選項設置后使得主線程退出后子線程同時退出
- receiveThread.start()
- while 1:
- if is_sending:
- camshot = ImageEnhance.Brightness(cam.getImage()).enhance(brightness)
- camshot = ImageEnhance.Contrast(camshot).enhance(contrast)
- clock = pygame.time.Clock()
- img = cam.getImage().resize((160,120))
- data = img.tostring()
- ser_socket.sendto(data, cli_address)
- time.sleep(0.05)
- else:
- time.sleep(1)
- receiveThread.stop()
- ser_socket.close()
客戶端:
主要功能是像服務器端發送指令,然后接受服務器所發送過來的數據并通過pygame模塊來顯示出來.
- # -*- coding: UTF-8 -*-
- import socket, time
- import pygame
- from pygame.locals import *
- from sys import exit
- # 服務器地址,初始化socket
- ser_address = ('localhost', 10218)
- cli_socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
- # 設置超時
- cli_socket.settimeout(5)
- # 向服務器發送消息,并判斷接收時是否超時,若超時則重發
- while 1:
- cli_socket.sendto('startCam', ser_address)
- try:
- message, address = cli_socket.recvfrom(2048)
- if message == 'startRcv':
- print message
- break
- except socket.timeout:
- continue
- cli_socket.recvfrom(65536)
- # 初始化視頻窗口
- pygame.init()
- screen = pygame.display.set_mode((640,480))
- pygame.display.set_caption('Web Camera')
- pygame.display.flip()
- # 設置時間,可以用來控制幀率
- clock = pygame.time.Clock()
- # 主循環,顯示視頻信息
- while 1:
- try:
- data, address = cli_socket.recvfrom(65536)
- except socket.timeout:
- continue
- camshot = pygame.image.frombuffer(data, (160,120), 'RGB')
- camshot = pygame.transform.scale(camshot, (640, 480))
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- cli_socket.sendto('quitCam', ser_address)
- cli_socket.close()
- pygame.quit()
- exit()
- screen.blit(camshot, (0,0))
- pygame.display.update()
- clock.tick(20)
客戶端就是簡單地向服務器發送啟動消息,接收到回復后開始進入主循環開始接收視頻數據并顯示。
由于UDP協議不保證信息是否成功到達,因此前面設置了個重發機制,只有當客戶端收到服務器的回復后,才停止發送開啟消息并進入主循環.具體見注釋.
使用時將localhost改成服務器IP即可.
新聞熱點
疑難解答