《死亡國度》是一款以求生為主要目標的僵尸游戲,下面給大家帶來玩家分享的全技能等級效果中英文一覽,以供參考。
近戰一級:
左:背刺 已漢化
右:健壯[意譯] player gains a permanent +5 to their armor class (玩家獲得永久+ 5 to their裝甲類)[加五點護甲?]
近戰二級:
左:齊射 your skill in combat allows you to save up to 4 unused ap and use it on your next turn(你的戰斗技巧可以讓你節省高達4的未使用的AP和使用它在您的下一個回合)[可以保留4點AP到下回合?]
右:快速反應 your swiftness and skill with melee weapons has allowed you to attack with them more quickly,reducing the ap cost by i(使用近戰武器的你的速度和技巧使你與他們更快的攻擊,我降低AP成本)[降低近戰消耗AP?]
近戰三級:
唯一:戰士 you are true demon in combat - your critical chance for all melee weapons has doubled(你是真正的惡魔戰斗的關鍵機會所有近戰武器已經翻了一番)[近戰傷害翻倍?]
遠程一級:
左:致命一擊 the player gains a 5% additional critical chance on human targets(玩家獲得額外5%的幾率的人類目標)[+5%暴擊?針對幸存者?]
右:爆頭 the player gains an additional %10 critical hit chance on undead.(玩家獲得額外的% 1暴擊幾率對亡靈。)[+10%暴擊?針對喪尸?]
遠程二級:
左:快速瞄準 your experience with ranged weapons has given you great speed, reducing the ap cost to fire them by 1(你的經驗與遠程武器給你巨大的速度,降低成本的1 AP火)[遠程武器開火AP降低1點?]
右:快速裝彈 your familiarity with ranged weapons has allowed you to reload them swiftly, reducing the ap cost by 2.(你熟悉遠程武器允許你加載迅速,減少2的AP成本。)[裝彈AP降低2點?]
遠程三級:
唯一:神槍手 your keen eye and steady aim has increased the effective distance of all ranged weapons by 50%(你敏銳的目光和穩定的目標增加了所有遠程武器的有效距離50%)[射擊距離+50%?]
領導一級:
一點:立刻行動 allows for an ally of your choosing to bump up their move order and go next(允許你選擇來提高他們的移動指令,下一步的盟友)[下一個隊員移動格子加大?還是減少移動AP?]
左:aim for the head(瞄準頭部) 已漢化
右:don't panic(不要驚慌) keePS allies from going into a panic (or removes them from one) for 3 rounds(保持盟友進入恐慌(或將其從一個)3輪)[應該是持續三回合的抵抗驚慌狀態?]
領導二級:
左:get up(起來)when used, knocked out companions immediately get up with 10 health.(當使用了同伴,立即得到了10的健康)[救起同伴能得到生命值?還是隊員有生命值?]
右:finish them(完成他們) lncreases the critical chance of every party member by 50% for one round.(lncreases關鍵的機會,每一個黨員的一輪50%。)[機翻太魔幻……]
領導三級:
唯一:double time(雙時間)adds 4 AP to each ally for 1 round(adds to each 4 AP盟友for 1回合)[隊員1回合內AP+4?]
協商一級:
左:好人緣 the player's personality lifts the spirits of their fellows, earning an additional 5 morale per day.(球員的個性升降機他們同胞的精神,贏得了5個額外的士氣的每一天。)[每天+5士氣?]
右:team effort(團隊的努力)your skills at getting people to work better in a crisis has reauced the upgrade repair time by 25%(你的技能,讓人們在危機中更好地工作,具有降低升級修復時間25%)[升級和修復時間-25%?]
協商二級:
左:popular(受歡迎的) the player's force of personality is so attractive that it earns an additional 10 morale per day.(個性的球員的力量是如此有吸引力,它贏得了一個額外的10的士氣的每一天。)[每天再+10士氣?和上一個技能疊加么?]
右:限額配給 the player's personality motivates people to save a bit more food, reducing daily food cost by 25%(球員的個性促使人們節約更多的食物,減少25%的每日食品成本)[每日食品消費-25%?]
協商三級:
唯一:團結一致 the force of your personality has everyone working together fluidly, reducing the time for every project in the shelter by 25%(你的人格力量和大家在一起,流暢的工作,減少對每一個工程在庇護所25%的時間)[工程建筑時間-25%?]
醫療一級:
左:護理員 the player's medical skill restores an extra 5 hp when using medical items.(球員的醫療技能恢復一個額外的5惠普時使用的醫療用品。)[多回5點血?]
右:草藥師 your knowledge of traditional remedies has proved quite useful, generating 2 bandages per day from natural sources.(你的傳統醫學知識已被證明是非常有用的,每天產生2個繃帶從天然來源。)[每天2個繃帶?]
醫療二級:
左:戰地醫師 your experience in combat has improved your speed, allowing you to heal yourself and your allies for only 2 ap instead of 4.(你的經驗在戰斗中提高了你的速度,讓你醫治自己和你的只有2而不是4的盟友AP。)[治療只需要2點AP?]
右:主治醫師 your medical authority increases the healing rate to 50% if thereis someone in the nurse or doctor role in the shelter.(你的醫療機構提高治愈率50%,如果有人在醫生或護士的防護作用。)[不大明白……治療量+50%?]
醫療三級:
唯一:醫療專家 your extensive medical experience has everyone at the shelter in peak health, resulting in a +10 hp onus to all allies.(你豐富的醫學經驗在峰值健康庇護所所有人,造成+ 10惠普所有盟友的責任。)[這機翻也很魔幻啊,是治療+10點生命值?]
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