using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;namespace _04飛行棋游戲{ class PRogram { //我們用靜態字段來模擬全局變量 static int[] Maps = new int[100]; //聲明一個靜態數組用來存儲玩家A跟玩家B的坐標 static int[] PlayerPos = new int[2]; //存儲兩個玩家的姓名 static string[] PlayerNames = new string[2]; //兩個玩家的標記 static bool[] Flags = new bool[2];//Flags[0]默認是false Flags[1]默認也是false static void Main(string[] args) { GameShow(); #region 輸入玩家姓名 Console.WriteLine("請輸入玩家A的姓名"); PlayerNames[0] = Console.ReadLine(); while (PlayerNames[0] == "") { Console.WriteLine("玩家A的姓名不能為空,請重新輸入"); PlayerNames[0] = Console.ReadLine(); } Console.WriteLine("請輸入玩家B的姓名"); PlayerNames[1] = Console.ReadLine(); while (PlayerNames[1]==""||PlayerNames[1]==PlayerNames[0]) { if (PlayerNames[1] == "") { Console.WriteLine("玩家B的姓名不能為空,請重新輸入"); PlayerNames[1] = Console.ReadLine(); } else { Console.WriteLine("玩家B的姓名不能玩家A的形同,請重新輸入"); PlayerNames[1] = Console.ReadLine(); } } #endregion //玩家姓名輸入OK之后 我們首先應該清屏 Console.Clear();//清屏 GameShow(); Console.WriteLine("{0}的士兵用A表示",PlayerNames[0]); Console.WriteLine("{0}的士兵用B表示",PlayerNames[1]); //在畫地圖之前 首先應該初始化地圖 InitailMap(); DrawMap(); //當玩家A跟玩家B沒有一個人在終點的時候 兩個玩家不停的去玩游戲 while (PlayerPos[0] < 99 && PlayerPos[1] < 99) { if (Flags[0] == false) { PlayGame(0);//Flags[0]=true; } else { Flags[0] = false; } if (PlayerPos[0] >= 99) { Console.WriteLine("玩家{0}無恥的贏了玩家{1}",PlayerNames[0],PlayerNames[1]); break; } if (Flags[1] == false) { PlayGame(1); } else { Flags[1] = false; } if (PlayerPos[1] >= 99) { Console.WriteLine("玩家{0}無恥的贏了玩家{1}",PlayerNames[1],PlayerNames[0]); break; } }//while Win(); Console.ReadKey(); } /// <summary> /// 勝利 /// </summary> public static void Win() { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine(" ◆ "); Console.WriteLine(" ■ ◆ ■ ■"); Console.WriteLine(" ■■■■ ■ ■ ◆■ ■ ■ ■"); Console.WriteLine(" ■ ■ ■ ■ ◆ ■ ■ ■ ■"); Console.WriteLine(" ■ ■ ■■■■■■ ■■■■■■■ ■ ■ ■"); Console.WriteLine(" ■■■■ ■ ■ ●■● ■ ■ ■"); Console.WriteLine(" ■ ■ ■ ● ■ ● ■ ■ ■"); Console.WriteLine(" ■ ■ ■■■■■■ ● ■ ● ■ ■ ■"); Console.WriteLine(" ■■■■ ■ ● ■ ■ ■ ■ ■"); Console.WriteLine(" ■ ■ ■ ■ ■ ■ ■ ■"); Console.WriteLine(" ■ ■ ■ ■ ■ ■ "); Console.WriteLine(" ■ ■ ■ ■ ● ■ "); Console.WriteLine(" ■ ■■ ■■■■■■ ■ ● ●"); Console.ResetColor(); } /// <summary> /// 畫游戲頭 /// </summary> public static void GameShow() { Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("**************************"); Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("**************************"); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("**************************"); Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine("***0505.Net基礎班飛行棋***"); Console.ForegroundColor = ConsoleColor.Cyan; Console.WriteLine("**************************"); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("**************************"); } /// <summary> /// 初始化地圖 /// </summary> public static void InitailMap() { int[] luckyturn = { 6, 23, 40, 55, 69, 83 };//幸運輪盤◎ for (int i = 0; i < luckyturn.Length; i++) { //int index = luckyturn[i]; Maps[luckyturn[i]] = 1; } int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷☆ for (int i = 0; i < landMine.Length; i++) { Maps[landMine[i]] = 2; } int[] pause = { 9, 27, 60, 93,2,3,4,7,8 };//暫停▲ for (int i = 0; i < pause.Length; i++) { Maps[pause[i]] = 3; } int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//時空隧道卐 for (int i = 0; i < timeTunnel.Length; i++) { Maps[timeTunnel[i]] = 4; } } public static void DrawMap() { Console.WriteLine("圖例:幸運輪盤:◎ 地雷:☆ 暫停:▲ 時空隧道:卐"); #region 第一橫行 for (int i = 0; i < 30; i++) { Console.Write(DrawStringMap(i)); }//for #endregion //畫完第一橫行后 應該換行 Console.WriteLine(); #region 第一豎行 for (int i = 30; i < 35; i++) { for (int j = 0; j <= 28; j++) { Console.Write(" "); } Console.Write(DrawStringMap(i)); Console.WriteLine(); } #endregion #region 第二橫行 for (int i = 64; i >= 35; i--) { Console.Write(DrawStringMap(i)); } #endregion //畫完第二橫行 應該換行 Console.WriteLine(); #region 第二豎行 for (int i = 65; i <= 69; i++) { Console.WriteLine(DrawStringMap(i)); } #endregion #region 第三橫行 for (int i = 70; i <= 99; i++) { Console.Write(DrawStringMap(i)); } #endregion //畫完最后一行 應該換行 Console.WriteLine(); }//DrawMap方法的結尾 /// <summary> /// 從畫地圖的方法中抽象出來的一個方法 /// </summary> /// <param name="i"></param> /// <returns></returns> public static string DrawStringMap(int i) { string str = ""; #region 畫圖 //如果玩家A跟玩家B的坐標相同,并且都在這個地圖上,畫一個尖括號 if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i) { str = "<>"; } else if (PlayerPos[0] == i) { //shift+空格 str = "A"; } else if (PlayerPos[1] == i) { str = "B"; } else { switch (Maps[i]) { case 0: Console.ForegroundColor = ConsoleColor.Yellow; str = "□"; break; case 1: Console.ForegroundColor = ConsoleColor.Green; str = "◎"; break; case 2: Console.ForegroundColor = ConsoleColor.Red; str = "☆"; break; case 3: Console.ForegroundColor = ConsoleColor.Blue; str = "▲"; break; case 4: Console.ForegroundColor = ConsoleColor.DarkCyan; str = "卐"; break; }//switch }//else return str; #endregion } /// <summary> /// 玩游戲 /// </summary> public static void PlayGame(int playerNumber) { Random r = new Random(); int rNumber = r.Next(1, 7); Console.WriteLine("{0}按任意鍵開始擲骰子", PlayerNames[playerNumber]); Console.ReadKey(true); Console.WriteLine("{0}擲出了{1}", PlayerNames[playerNumber],rNumber); PlayerPos[playerNumber] += rNumber; ChangePos(); Console.ReadKey(true); Console.WriteLine("{0}按任意鍵開始行動", PlayerNames[playerNumber]); Console.ReadKey(true); Console.WriteLine("{0}行動完了", PlayerNames[playerNumber]); Console.ReadKey(true); //玩家A有可能踩到了玩家B 方塊 幸運輪盤 地雷 暫停 時空隧道 if (PlayerPos[playerNumber] == PlayerPos[1 - playerNumber]) { Console.WriteLine("玩家{0}踩到了玩家{1},玩家{2}退6格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber], PlayerNames[1 - playerNumber]); PlayerPos[1 - playerNumber] -= 6; ChangePos(); Console.ReadKey(true); } else//踩到了關卡 { //玩家的坐標 switch (Maps[PlayerPos[playerNumber]])// 0 1 2 3 4 { case 0: Console.WriteLine("玩家{0}踩到了方塊,安全。", PlayerNames[playerNumber]); Console.ReadKey(true); break; case 1: Console.WriteLine("玩家{0}踩到了幸運輪盤,請選擇 1--交換位置 2--轟炸對方", PlayerNames[playerNumber]); string input = Console.ReadLine(); while (true) { if (input == "1") { Console.WriteLine("玩家{0}選擇跟玩家{1}交換位置", PlayerNames[playerNumber], PlayerNames[1 - playerNumber]); Console.ReadKey(true); int temp = PlayerPos[playerNumber]; PlayerPos[playerNumber] = PlayerPos[1 - playerNumber]; PlayerPos[1 - playerNumber] = temp; Console.WriteLine("交換完成?。?!按任意鍵繼續游戲?。?!"); Console.ReadKey(true); break; } else if (input == "2") { Console.WriteLine("玩家{0}選擇轟炸玩家{1},玩家{2}退6格", PlayerNames[playerNumber], PlayerNames[1 - playerNumber], PlayerNames[1 - playerNumber]); Console.ReadKey(true); PlayerPos[1 - playerNumber] -= 6; ChangePos(); Console.WriteLine("玩家{0}退了6格", PlayerNames[1 - playerNumber]); Console.ReadKey(true); break; } else { Console.WriteLine("只能輸入1或者2 1--交換位置 2--轟炸對方"); input = Console.ReadLine(); } } break; case 2: Console.WriteLine("玩家{0}踩到了地雷,退6格", PlayerNames[playerNumber]); Console.ReadKey(true); PlayerPos[playerNumber] -= 6; ChangePos(); break; case 3: Console.WriteLine("玩家{0}踩到了暫停,暫停一回合", PlayerNames[playerNumber]); Flags[playerNumber] = true; Console.ReadKey(true); break; case 4: Console.WriteLine("玩家{0}踩到了時空隧道,前進10格", PlayerNames[playerNumber]); PlayerPos[playerNumber] += 10; ChangePos(); Console.ReadKey(true); break; }//switch }//else ChangePos();//perfect Console.Clear(); DrawMap(); } /// <summary> /// 當玩家坐標發生改變的時候調用 /// </summary> public static void ChangePos() { if (PlayerPos[0] < 0) { PlayerPos[0] = 0; } if (PlayerPos[0] >= 99) { PlayerPos[0] = 99; } if (PlayerPos[1] < 0) { PlayerPos[1] = 0; } if (PlayerPos[1] >= 99) { PlayerPos[1] = 99; } } }}
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