前言
開發中總因為一些比較蛋疼的導角問題而困擾著我們,尤其是我們要給一個UIView導角成 左上 、左下。。。
這種需求很值得用代碼實現一下, 今天突然在AppCode找到了一篇好文章.于是有了下文
通常導角
self.view.cornerRadius = 20.0self.view.clipToBounds = true
這兩行代碼是全方向導角
如果像要搞成不同方向的話可以用iOS11 新的API和 iOS11以前的CAShapeLayer畫貝賽爾曲線來解決
首先我們要創建一個UIView
class ViewController: UIViewController { var cardView: UIView! override func viewDidLoad() { super.viewDidLoad() cardView = UIView() view.addSubview(cardView)cardView.translatesAutoresizingMaskIntoConstraints = false //把View居中 cardView.widthAnchor.constraint(equalToConstant: 200).isActive = true cardView.heightAnchor.constraint(equalToConstant: 200).isActive = true cardView.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true cardView.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true cardView.backgroundColor = UIColor(red: 1.0, green: 0.784, blue: 0.2, alpha: 1) }}
iOS11 以后蘋果提供了一個UIView的屬性叫maskedCorners用于CALayer的動畫相關.
public struct CACornerMask : OptionSet { public init(rawValue: UInt) public static var layerMinXMinYCorner: CACornerMask { get } public static var layerMaxXMinYCorner: CACornerMask { get } public static var layerMinXMaxYCorner: CACornerMask { get } public static var layerMaxXMaxYCorner: CACornerMask { get }}
下面我說一下
一般我們都為UIView寫個 extension
extension UIView { func roundCorners(cornerRadius: Double) { self.layer.cornerRadius = CGFloat(cornerRadius) self.clipsToBounds = true if #available(iOS 11.0, *) { self.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner] } else { let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: [.topLeft, .topRight], cornerRadii: CGSize(width: cornerRadius, height: cornerRadius)) let maskLayer = CAShapeLayer() maskLayer.frame = self.bounds maskLayer.path = path.cgPath self.layer.mask = maskLayer } }}
這里區分了iOS11之前和之后的兩種搞法.
之前的話我們都是用一個貝塞爾曲線畫path.然后創建CAShapeLayer 給self.layer.mask做一種透明的遮罩來解決不同方向導角問題.
添加動畫效果的導角
我們在原ViewDidLoad()
方法里面加個手勢.
并寫好觸發的事件, 完整的代碼如下
import UIKitclass ViewController: UIViewController { var cardView: UIView! override func viewDidLoad() { super.viewDidLoad() cardView = UIView() view.addSubview(cardView)cardView.translatesAutoresizingMaskIntoConstraints = false cardView.widthAnchor.constraint(equalToConstant: 200).isActive = true cardView.heightAnchor.constraint(equalToConstant: 200).isActive = true cardView.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true cardView.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true cardView.backgroundColor = UIColor(red: 1.0, green: 0.784, blue: 0.2, alpha: 1) let tapRecognizer = UITapGestureRecognizer(target: self, action: #selector(animateCornerChange(recognizer:))) cardView.addGestureRecognizer(tapRecognizer) } @objc func animateCornerChange(recognizer: UITapGestureRecognizer) { let targetRadius: Double = (cardView.layer.cornerRadius == 0.0) ? 100.0:0.0 if #available(iOS 10.0, *) { UIViewPropertyAnimator(duration: 0.4, curve: .easeInOut) { self.cardView.roundCorners(cornerRadius: targetRadius) }.startAnimation() } else { UIView.animate(withDuration: 1.0, delay: 0.0, options: .curveEaseInOut, animations: { }, completion: nil) } }}extension UIView { func roundCorners(cornerRadius: Double) { self.layer.cornerRadius = CGFloat(cornerRadius) self.clipsToBounds = true if #available(iOS 11.0, *) { self.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner] } else { let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: [.topLeft, .topRight], cornerRadii: CGSize(width: cornerRadius, height: cornerRadius)) let maskLayer = CAShapeLayer() maskLayer.frame = self.bounds maskLayer.path = path.cgPath self.layer.mask = maskLayer } }}
這里主要強調一下動畫的新API
iOS10之后U增加一個新的動畫效果API
UIViewPropertyAnimator(duration: 0.4, curve: .easeInOut) {//這里寫相關View的操作代碼 。。。eg:下面代碼 self.cardView.roundCorners(cornerRadius: targetRadius) }.startAnimation()
iOS之前可以通過古老的API來實現
UIView.animate(withDuration: 1.0, delay: 0.0, options: .curveEaseInOut, animations: {//這里寫相關View的操作代碼 。。。eg:下面代碼 self.cardView.roundCorners(cornerRadius: targetRadius) }, completion: nil)
最終的效果
總結
iOS一些簡單的動畫導角比較常用所以記錄下來,以上就是這篇文章的全部內容了,希望本文的內容對大家的學習或者工作具有一定的參考學習價值,如果有疑問大家可以留言交流,謝謝大家對VEVB武林網的支持。
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